Non-Reflective SSS Glass

Started by WAS, February 17, 2021, 04:33:59 PM

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Having issue doing SSS on a dragon. It wants to cut in and out of SSS to basic clear glass along the normal of the object. I've tried fixing the object numerous ways, this appears to be the shader.

It has no reflections because I want to mix this SSS shader eventually with the default shader so I can have it's metallic roughness, and than a reflective shader over the merge shader with GGX.



That may be it. It is thin. Well the emissions map works fine as translucency with it set to 10. Looks fine.