Hmm seems it wouldn't matter for now for me. My buddy was able to send me a whopper of a converted tif at 4gb. But I cant manipulate them because alas, I don't have enough RAM. I have scratch set on my 1tb with plenty of room, but ram memory immediately gets filled regardless and system reduces to a crawl. Just pasting a duplicate layer is taking over 10 minutes and about to end task.
And to properly smooth for 32bit float I still need to upscale 100% and guassian blur and reduce back down in 32bit mode to get the bilinear smooth stepping of the terrain.
Just handling single maps from these assets, or models in blender are painfully slow.
PS Terragen itself handles these large files amazingly, I must add. Its crazy how TG just spits out these huge asset scenes the way it does. Especially when I calculate a scenes assets at nearly double my available 30gb (after OS).