Oh, I didn't know about that. Nice for personal use. I like the prospect of getting Antimony to run because it's also open source, and I can implement stuff. Like noise shaders; Manhattan noise shaders came to mind, dozens of freeware code out there to choose from. Still wish we had more in TG.
This would allow me to do a lot of the object based stuff how I want to, I think. For example, I can easily create loops and stuff following vector paths, create fence systems, wall systems, buildings, heck, looots.
I'm sure Houdini can too but I think it's more hook based and they can be cumbersome then just compiling a new version of a complete software. It runs on Linux so I should be able to deploy it on my server or a VM on my local machine.