Excluding Lighting objects origin from the rest

Started by Kadri, March 21, 2021, 10:08:50 pm

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Kadri

I thought about if there is any workaround.
I cloned the same obj object many times and much smaller. Nothing changed.

I used a population of the object but again nothing changed.

Curious if not the polygon count but the surface count (how many surfaces there is on the object) is important for luminosity.

Dune

Maybe a stack of invisible, luminous, no-shadow planes will 'average' the light calculation? Or if you could just move the sun to that location and reduce its size.

Kadri

Quote from: Dune on March 23, 2021, 11:39:13 amMaybe a stack of invisible, luminous, no-shadow planes will 'average' the light calculation? Or if you could just move the sun to that location and reduce its size.
I tried stacking too. Didn't work. I used only 6 objects but still...
The sun won't work that way (think of a meteor lighting seeing from above).

Many surfaces test didn't work. I tested with an object with 7 surfaces.

Anyway... Moving on.