I'm really terrible at rocks and find the process of making them time-consuming, frustrating and difficult, especially when you're trying to match real-world formations.
Having said that, does anyone think it's possible to replicate these shelved riverbed rock structures in Terragen? I can think of no way to replicate the sharp edges and blocky shapes. Tried using cubes as a base but the edges explode when I apply displacements. At the moment my (untested) solution is to rough in the shapes in Blender and Mudbox, then create a vector displacement map that can be positioned and detailed in Terragen. Curious to know if anyone has any other ideas.