Thanks, Jordan. The problem that I've run into is that, in this case, it doesn't seem possible to warp or displace the strata. Maybe because in most cases the strata shader is applied to a previous displacement and inherits its shape. In this case there is no previous displacement -- the strata shader is the base displacement.
I also keep banging my head against the fact that Terragen just does not handle 90-degree angles very well. Such as vertical displacements, blocks or corners. For example, I'd like to use a regular scalar voronoi node to mask the "islands" that rise above the water surface. That gives me a vertical surface with a sharp edge. Subsequent displacements then go their own way – those on the top head y-ward, those on the vertical faces head x- or z-ward, and you end up with a gap or step along the edge. The soft voronoi node fixes this . . . but you end up with a soft edge, which is not what I want.
These are distinctive rock shapes. They're square and blocky, with clearly defined, sharp layers of strata, eroded on the upstream side and full of potholes created by whirling bits of sand and pebbles that get caught in low areas on the surface. They're surrounded by blocks of rock that the winter ice has splintered off. Maybe I'll just have to settle for something that resembles them if you squint when you look at it. But I'd really like to do better.
Not ready to admit defeat yet, but clearly time for another break.