It looked to me that there is another problem too with "Light source" point lights in animation (or GI ).
It kinda reminded me on this problem because the wrong light pattern kinda changes with every render (not sure) :
https://planetside.co.uk/forums/index.php/topic,29008.msg285967.html#msg285967Without "GI cache" it looks Ok. But with it, even with 1 frames blended or 2,3,4,5 etc. it is not what you expect.
With very high strength at least. I had to use "1 000 000" to see it. But it is there with smaller numbers too probably.
I tried it without any displacement on the terrain too. So not related to reflection or such.
The first image below is without cache. The second one with cache.
The GIF example is with much lower strength. You can see the strange light on the right side
This is with v4.1.25
I wanted to test the new version too but the free version doesn't have cache support.