Thanks folks for your helpful tips and advice!
I agree this needs to be higher quality though I wasn't sure exactly how to achieve this the correct way. I didn't want to increase render time unnecessarily so these tips are fantastic advice. After all I'm working on a temporary laptop for another week or so isn't ideal and I swear I can hear it screaming, begging me to stop while it renders.
with only 4 cores I was trying to get good results conservatively which is why I decided on no cloud(s) — for now anyway. I was curious how that might look or add to the scene.
@sboerner believe it or not I believe all the close palms are on either "Very High Quality" or "Ultra" which brings in the next amazing "TDIL" moment.
@Dune are you telling me that cranking up the quality settings on populations has no effect whatsoever so long as "Ray Trace Objects" is ticked? Incredibly useful to know! Dune I am for sure off to tweak the settings you suggested on the foreground as this is really what has been troubling me, I mean badly troubling me and I think these changes might just put my mind at ease so I can start working on the foreground.
@sboerner I will also be experimenting with the sun altitude. A higher aa and detail will come at some point when I think that the lighting and composition of the foreground is in check. I did a crop render yesterday with path tracer and the result confirmed what I was thinking. This laptop would die if I wanted to use it effectively as it was lit very well but very noisy since my sampling and aa were down so low.
Thanks again for the tips, kind words and encouragement folks. I shall post results from your suggestions when I have them.