I don't know exactly how the mechanics behind reflectivity work, but I keep using the default shader. Set reflection to 0.4 or so, roughness down to 0.2, no metalness indeed, and set it to GGX (older objects still need changing that). Sometimes using a PF for some additional variation. If using an image map for reflectivity or roughness I set both at 1.
Highlight intensity has to do with roughness I think, and caustic stuff only for water/transparency (?), but it's getting complicated, I admit. I have to read up on this, actually.