Author Topic: Fake Grass  (Read 16807 times)

Offline dhavalmistry

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Re: Fake Grass
« Reply #15 on: January 22, 2008, 04:09:40 AM »
do you mind if I take a look at the file or the nodes??....this is looking good....better than mine...
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Offline moodflow

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Re: Fake Grass
« Reply #16 on: January 23, 2008, 03:24:26 PM »
No problem, I'll upload the file when I get home this evening.   8)
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Offline Seth

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Re: Fake Grass
« Reply #17 on: January 23, 2008, 05:40:24 PM »
No problem, I'll upload the file when I get home this evening.   8)


can't wait ^^
damn i wish i could understand functions...

Offline old_blaggard

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Re: Fake Grass
« Reply #18 on: January 23, 2008, 08:21:47 PM »
Very nice developments!  I'll certainly be taking a look at the file when you get it up there.
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Offline moodflow

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Re: Fake Grass
« Reply #19 on: January 24, 2008, 04:19:54 PM »
Thanks all.  Thanks to Dhaval for the colors.  They were perfect.

Here is the file. 

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Offline rcallicotte

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Re: Fake Grass
« Reply #20 on: January 24, 2008, 04:54:37 PM »
Thanks to moodflow and dh.
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Offline dhavalmistry

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Re: Fake Grass
« Reply #21 on: January 24, 2008, 04:56:00 PM »
no problem calico....

my thanx to moodflow too...

I see you have removed all the function nodes...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Offline Seth

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Re: Fake Grass
« Reply #22 on: January 24, 2008, 07:03:01 PM »
thanks moodflow !!!! as soon as my render's over i'll check your file !

Offline moodflow

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Re: Fake Grass
« Reply #23 on: January 24, 2008, 07:29:34 PM »
no problem calico....

my thanx to moodflow too...

I see you have removed all the function nodes...

Yea, I only did that to keep it as simple as possible.  I did like your approach. 

I am also trying to keep "surfaces" in the same format so they are modular.

I try to keep everything eventually ending up in a surface layer.
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Offline moodflow

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Re: Fake Grass
« Reply #24 on: January 24, 2008, 07:32:09 PM »
thanks moodflow !!!! as soon as my render's over i'll check your file !

No prob Seth.  You may want to see how far you can get with it without it crashing.  It might be crashing due to the reflectivity, but reflectivity adds to the realism.
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Offline Seth

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Re: Fake Grass
« Reply #25 on: January 27, 2008, 08:56:25 AM »
i can't go very far with this great fake grass... it crashed as soon as i try a bigger render (or as soon as i try to add a tree...)
we'll see later... but it's really a good job !

Offline dhavalmistry

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Re: Fake Grass
« Reply #26 on: January 27, 2008, 01:28:39 PM »
hey moodflow...its seems to be working on my end here....

I am rendering the grass right now and its halfway through....

it is a cropped render upto the terrain, from bottom....

these are the render settings I used...

800 x 600
atmo: 40
detail: 0.5
AA: 15
GI: 1,1

I will let this render complete and try a higher res after (if this doesnt crash)

keep your fingers crossed ;)
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Offline moodflow

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Re: Fake Grass
« Reply #27 on: January 27, 2008, 05:33:49 PM »
Dhaval,

Keep us posted.  I'd love to see this in a higher resolution. 
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Offline dhavalmistry

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Re: Fake Grass
« Reply #28 on: January 28, 2008, 02:31:04 AM »
ok here it is....it did manage to render without crashing....but I dont know what those lines are...

I did not crop the render....it was rendered in one shot....so those cant be crop lines.....

actually I also had another render going on while this was rendering....I dont know why it keeps crashing on your computers....

anyways....I am going to try a higher quality render now....

will report with any progress!....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Offline nvseal

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Re: Fake Grass
« Reply #29 on: January 28, 2008, 04:45:57 PM »
Dang, that is too bad about those lines. If you can get this to work it would be a fantastic way to make very realistic looking grass. And maybe even populate grass for an entie plant. :o Keep it up!