The composite renders go much faster then merging together. Oh well. Can still easily, and probably better, to render out a HDRI for anything animated.
PS Here is a simple idea for how the function works, though what I have now uses a PF for bands instead of a built in perlin. But i think the build in perlin looks better just not as customizable.
<terragen_clip>
<surface_layer
name = "Surface layer 01"
gui_use_node_pos = "1"
gui_node_pos = "-3000 1080 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "8000 8000"
apply_colour = "1"
diffuse_colour = "0.5 0.5 0.5"
colour_function = ""
enable_test_colour = "0"
test_colour = "1 0 1"
luminous = "0"
luminosity_multiplier = "1"
luminosity_tint = "1 1 1"
luminosity_function = ""
displacement_direction = "1"
displacement_multiplier = "1"
displacement_function = ""
displacement_offset = "0"
smoothing_effect = "0"
smoothing_amount = "1"
child_layers = "Transform input shader 01"
coverage = "1"
fractal_breakup = "0"
breakup_shader = ""
fractal_contrast = "0.5"
invert_breakup = "0"
only_breakup_colour = "1"
blend_by_shader = "1"
blending_shader = "Complement scalar 01"
invert_blendshader = "0"
blend_as_coverage = "0"
limit_maximum_altitude = "0"
maximum_altitude = "1000"
max_alt_fuzzy_zone = "200"
limit_minimum_altitude = "0"
minimum_altitude = "200"
min_alt_fuzzy_zone = "200"
altitude_key = "1"
use_Y_for_altitude = "0"
limit_maximum_slope = "0"
maximum_slope_angle = "60"
max_slope_fuzzy_zone = "20"
limit_minimum_slope = "0"
minimum_slope_angle = "30"
min_slope_fuzzy_zone = "10"
slope_key = "0"
use_Y_for_slope = "0"
intersect_underlying = "0"
intersection_mode = "0"
intersection_zone = "2"
smoothing_scale = "0"
intersection_shift = "2"
min_intersection_shift = "-2"
fuzzy_zone_softness = "1"
smoother_fuzzy_zones_for_shading = "0"
smoother_fuzzy_zones_for_displacement = "0"
>
</surface_layer>
<transform_input_shader
name = "Transform input shader 02_1"
gui_use_node_pos = "1"
gui_node_pos = "-2880 360 0"
gui_group = ""
enable = "1"
input_node = "Smooth step scalar 02"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "8000 8000"
use_world_space = "0"
use_undisplaced_space = "0"
translate = "1"
translate_by = "0 0 100"
rotate = "0"
rotate_by = "0 0 0"
scale = "1"
scale_by = "3.5 1 1"
>
</transform_input_shader>
<constant_scalar
name = "Core Scalar Floor"
gui_use_node_pos = "1"
gui_node_pos = "-2480 1420 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scalar = "0.55"
>
</constant_scalar>
<constant_scalar
name = "Core Intensity"
gui_use_node_pos = "1"
gui_node_pos = "-2480 1240 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scalar = "10"
>
</constant_scalar>
<constant_scalar
name = "Bands Intensity"
gui_use_node_pos = "1"
gui_node_pos = "-2480 1300 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scalar = "1.5"
>
</constant_scalar>
<colour_adjust_shader
name = "Colour adjust shader 01"
gui_use_node_pos = "1"
gui_node_pos = "-3000 1000 0"
gui_group = ""
enable = "1"
input_node = "Surface layer 01"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "4000 4000"
black_point = "-0.25 -0.25 -0.25"
black_point_adjust = "-0.25"
white_point = "1 1 1"
white_point_adjust = "1"
gamma = "1 1 1"
gamma_adjust = "1"
clamp_below_black = "1"
clamp_above_white = "1"
>
</colour_adjust_shader>
<add_scalar
name = "Add scalar 02"
gui_use_node_pos = "1"
gui_node_pos = "-2960 240 0"
gui_group = ""
enable = "1"
input_node = "Multiply scalar 02"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "8000 8000"
input_2 = "Multiply scalar 01"
>
</add_scalar>
<transform_input_shader
name = "Transform input shader 01"
gui_use_node_pos = "1"
gui_node_pos = "-2820 1260 0"
gui_group = ""
enable = "1"
input_node = "Perlin 3D scalar 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
use_world_space = "0"
use_undisplaced_space = "0"
translate = "0"
translate_by = "0 0 0"
rotate = "0"
rotate_by = "0 0 0"
scale = "1"
scale_by = "0.25 0.25 0.25"
>
</transform_input_shader>
<multiply_scalar
name = "Multiply scalar 02"
gui_use_node_pos = "1"
gui_node_pos = "-2980 520 0"
gui_group = ""
enable = "1"
input_node = "Transform input shader 02"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
input_2 = "Bands Intensity"
>
</multiply_scalar>
<multiply_scalar
name = "Multiply scalar 01"
gui_use_node_pos = "1"
gui_node_pos = "-2880 300 0"
gui_group = ""
enable = "1"
input_node = "Transform input shader 02_1"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
input_2 = "Core Intensity"
>
</multiply_scalar>
<displacement_shader
name = "Displacement shader 01"
gui_use_node_pos = "1"
gui_node_pos = "-2920 920 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
function = "Complement scalar 01"
displacement_direction = "1"
displacement_multiplier = "10000"
>
</displacement_shader>
<warp_input_shader
name = "Warp input shader 01"
gui_use_node_pos = "1"
gui_node_pos = "-3000 860 0"
gui_group = ""
enable = "1"
input_node = "Colour adjust shader 01"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "4000 4000"
warper = "Displacement shader 01"
>
</warp_input_shader>
<smooth_step_scalar
name = "Smooth step scalar 01"
gui_use_node_pos = "1"
gui_node_pos = "-2860 760 0"
gui_group = ""
enable = "1"
input_node = "Complement scalar 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
step_start = "Bands Scalar Floor"
step_end = "Bands Scalar Ceiling"
>
</smooth_step_scalar>
<surface_layer
name = "Surface layer 02"
gui_use_node_pos = "1"
gui_node_pos = "-2980 680 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "4000 4000"
apply_colour = "0"
diffuse_colour = "0.5 0.5 0.5"
colour_function = ""
enable_test_colour = "0"
test_colour = "1 0 1"
luminous = "0"
luminosity_multiplier = "1"
luminosity_tint = "1 1 1"
luminosity_function = ""
displacement_direction = "1"
displacement_multiplier = "1"
displacement_function = ""
displacement_offset = "0"
smoothing_effect = "0"
smoothing_amount = "1"
child_layers = "Warp input shader 01"
coverage = "1"
fractal_breakup = "0"
breakup_shader = ""
fractal_contrast = "0.5"
invert_breakup = "0"
only_breakup_colour = "1"
blend_by_shader = "1"
blending_shader = "Smooth step scalar 01"
invert_blendshader = "0"
blend_as_coverage = "0"
limit_maximum_altitude = "0"
maximum_altitude = "1000"
max_alt_fuzzy_zone = "200"
limit_minimum_altitude = "0"
minimum_altitude = "200"
min_alt_fuzzy_zone = "200"
altitude_key = "1"
use_Y_for_altitude = "0"
limit_maximum_slope = "0"
maximum_slope_angle = "60"
max_slope_fuzzy_zone = "20"
limit_minimum_slope = "0"
minimum_slope_angle = "30"
min_slope_fuzzy_zone = "10"
slope_key = "0"
use_Y_for_slope = "0"
intersect_underlying = "0"
intersection_mode = "0"
intersection_zone = "2"
smoothing_scale = "0"
intersection_shift = "2"
min_intersection_shift = "-2"
fuzzy_zone_softness = "1"
smoother_fuzzy_zones_for_shading = "0"
smoother_fuzzy_zones_for_displacement = "0"
>
</surface_layer>
<transform_input_shader
name = "Transform input shader 02"
gui_use_node_pos = "1"
gui_node_pos = "-2980 600 0"
gui_group = ""
enable = "1"
input_node = "Surface layer 02"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "8000 8000"
use_world_space = "0"
use_undisplaced_space = "0"
translate = "0"
translate_by = "0 0 0"
rotate = "0"
rotate_by = "0 0 0"
scale = "1"
scale_by = "3.5 1 1"
>
</transform_input_shader>
<smooth_step_scalar
name = "Smooth step scalar 02"
gui_use_node_pos = "1"
gui_node_pos = "-2880 440 0"
gui_group = ""
enable = "1"
input_node = "Complement scalar 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
step_start = "Core Scalar Floor"
step_end = "Core Scalar Ceiling"
>
</smooth_step_scalar>
<constant_scalar
name = "Core Scalar Ceiling"
gui_use_node_pos = "1"
gui_node_pos = "-2480 1360 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scalar = "1.5"
>
</constant_scalar>
<constant_scalar
name = "Bands Scalar Ceiling"
gui_use_node_pos = "1"
gui_node_pos = "-2480 1480 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scalar = "0.75"
>
</constant_scalar>
<constant_scalar
name = "Bands Scalar Floor"
gui_use_node_pos = "1"
gui_node_pos = "-2480 1540 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scalar = "0.2"
>
</constant_scalar>
<constant_scalar
name = "Seed"
gui_use_node_pos = "1"
gui_node_pos = "-2480 1600 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scalar = "1451"
>
</constant_scalar>
<constant_scalar
name = "Scale"
gui_use_node_pos = "1"
gui_node_pos = "-2480 1660 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scalar = "1200"
>
</constant_scalar>
<perlin_3D_scalar
name = "Perlin 3D scalar 01"
gui_use_node_pos = "1"
gui_node_pos = "-2820 1340 0"
gui_group = ""
enable = "1"
input_node = "Get position in texture 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scale = "Scale"
seed = "Seed"
>
</perlin_3D_scalar>
<complement_scalar
name = "Complement scalar 01"
gui_use_node_pos = "1"
gui_node_pos = "-3020 1180 0"
gui_group = ""
enable = "1"
input_node = "Add scalar 01"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "4000 4000"
>
</complement_scalar>
<add_scalar
name = "Add scalar 01"
gui_use_node_pos = "1"
gui_node_pos = "-3020 1260 0"
gui_group = ""
enable = "1"
input_node = "Voronoi 3D A vector 01"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "4000 4000"
input_2 = "Voronoi 3D A vector 01"
>
</add_scalar>
<voronoi_3D_A_vector
name = "Voronoi 3D A vector 01"
gui_use_node_pos = "1"
gui_node_pos = "-3020 1340 0"
gui_group = ""
enable = "1"
input_node = "Get position in texture 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scale = "Scale"
seed = "Seed"
>
</voronoi_3D_A_vector>
<get_position_in_texture
name = "Get position in texture 01"
gui_use_node_pos = "1"
gui_node_pos = "-3060 1540 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
>
</get_position_in_texture>
</terragen_clip>