Quote from: undefinedIt's great fun using all these apps to put something together, isn't it?
It truly is. Usually I can use existing, found textures but I wasn't able to locate a masonry wall that matched those in the historical record. So the stone walls are a custom Substance Designer texture . . . soup to nuts so to speak. I find the entire process to be fun and rewarding.
Speaking of apps, I *do* miss Maya but Blender is turning out to be a very powerful replacement. In some ways I think it is superior to Maya.
Quote from: undefinedI just wonder about one thing; did they really build the stone walls on planking?
I was hoping someone would ask this!
They did! In most locations the bedrock was too deep, so they would drive hundreds of pilings, then on top of those build a mat or raft of 12-inch timbers laid perpendicular to the line of the lock chamber. Another layer of 3-inch planking went on top of that, and then the stonework. Not only locks but culverts and aqueducts, too. The
Richmond Aqueduct across the Seneca River, 840 feet long, was built this way in the 1850s and those sections that weren't intentionally dismantled are still standing. Submerged wood does not decompose, apparently, and can retain its strength and integrity for a long time.
Quote from: undefinedJust render them quickly in TG with a black background and post 'em in image sharing. Good test of how it looks in TG and also, still TG.
Good advice, Jordan. I usually do that but I was pleased with how it looked in iRay and decided to take a shortcut this time. There will be more TG renderings to follow on this project.