Once more the question that I can't answer; is there a way to adjust an altitude mask to a terrain? I need a maximum altitude to undulate with the terrain, to be used for texture later on in the line. The purple should end just under the overhang, and follow its displacements, and it obviously doesn't.
I figured I could warp an altitude (not final) with the terrain, but can't get it to work, not with the redirect into warp, nor with the direct input of the displacement from the terrain into the warp shader, nor using Y.
Perhaps the answer is real simple, so please embarrass me
The only way I can imagine is put the big displacement at the end of the line, but that's not how it should be done.