Punching Hole in Cube

Started by WAS, May 26, 2021, 02:11:32 PM

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WAS

So I used a simple shape, and it works fine in 3D Preview, but there is no hole in SR or PT. SSS is in final space, also tried in geometry.

Any ideas?

KlausK

#1
This seems to work but the result is rather ugly...since there is no depth information.
The cube is not a solid object, That`s why I presume. And the shadow does not pick up the mask.

Could not get it to work with the Path Tracer at all right now.

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

WAS

Oh weird. Strange that it isn't masking the shadow at all. That would be crucial for what I was doing. I was just trying to create a primitive to let light in like that of a bay window for light simulation in SR and PT for checking materials under ambient light. I'll just cut up a primitive in Blender i guess. Swear I did this before with a pretend house and it worked years ago.

WAS

Found my old fake house and ya i'm not sure. It must have worked before as now it doesn't but I set everything up like it was. I remember building it and only had the crystal sphere in the center of the room after I had established light into the room. And I swear this is how we did opacity for water caustics on a plane or card or lake object