First Render In a LONG time ;) - Above the clouds (WIP) ***Update 1***

Started by zionner, December 09, 2007, 06:21:48 PM

Previous topic - Next topic

zionner

Hey all,

This is my first render in a while, and its my first go at a render like this one, I am not nearly happy/finished with the Lighting, Background clouds and texturing on the Hill Peak, however I thought I would show you guys how it's getting along:

Enjoy and C&C Welcome as always



Edit: Also Note the detail is set to 0.5, and that the Atmosphere samples are only at default (16), Also my main focus is on the front clouds, though i will do work on the other sections

rcallicotte

Backlighting is always the hardest, with TG2 anyway.  Atmospheric settings, including cloud quality settings seem to need attention.

It's been a while, hasn't it?
So this is Disney World.  Can we live here?

dhavalmistry

those lines in the clouds are due to acceleration cache....I like the shape of terrain...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

zionner

I will be using the slower version of the cache for the final render, for now I need to work on the lighting before take the details up,

That render took just over an hour to do.

green_meklar

As with many clouds I've seen, these clouds would benefit from being less rough and bumpy. Your terrain is nice though. :)
You know what's worse than not being able to do anything right or make anything good? Not being able to blame it on anyone but yourself.

zionner

Ok, I am much happier with this Version

I have Slightly changed the lighting in the picture, and i've changed the acceleration cache.

The render is still relitively low for now...0.5 Detail

Here it is! Enjoy!

And as always C&C Welcome



rcallicotte

So this is Disney World.  Can we live here?

overlordchuck

The clouds are very nice.  Poofy.  Kind of make me think of snow.

zionner


rcallicotte

Set your atmospheric settings like this -

Main - Haze Density - 1
Height Control - Haze Exp Height - 5000
Lighting - Haze Glow Power- .3 and Bluesky Glow Power - .3
Tweaks - Fake Dark Power - .2 and Bluesky Density Colour - 1.33
Quality - Number of Samples - from 32 to 64

That's a start to clear it up a bit and then you can play around with what works for you.




So this is Disney World.  Can we live here?