Quote from: Dune on June 10, 2021, 02:14:29 AMRegarding the render; I can say "very nice", but I think an honest answer is more beneficial. Then I would say "you can do better". I don't think you need a WM terrain, as this can be made in TG as well.
I appreciate the honest response! In regards to using TG to sculpt the terrain, I tend to stick with World Machine because it's what I'm most familiar with. With World Machine, if I have an idea of what I'm trying to do, I generally have a solid idea of exactly how to accomplish it before even opening the software. I'm not quite at that point with Terragen, though I'm improving every day. That being said, no offense to the developers of Terragen, but I do prefer the look of World Machine's erosion devices, and I haven't been able to get similar results with Terragen's.
Quote from: Dune on June 10, 2021, 02:14:29 AMThe vegetation is a bit undefined and only one species(?). And I can't really see what the front lower area is, a lake? Perhaps another POV would be better, or losing some of the trees and replace by barren areas, or grassy alpine slopes.
Weirdly, there are 5 different species of trees present, each with a further 5 different versions of the model (SpeedTree makes it easy to quickly create multiple variations on the same plant). I do agree that they all look similar in this. I seem to be having problems with the .mtl files SpeedTree exported with the models, so it's possible that they're all just getting the same generic material applied, but I'm not positive. The lower area is indeed a lake, and it was a bit more obvious before the Photoshop process. The LUT was not super kind to it, but I liked the overall look, so I just kinda stuck with it. I can definitely try some different angles, though!
I can also very easily make some grassy alpine slopes, there is a ton of ground cover populations that I didn't find out until rendering were completely hidden by the trees, so it'd be a simple matter of adjusting the tree populations a bit to expose more of that, I'll give it a try!
Quote from: Dune on June 10, 2021, 02:14:29 AMTexturing of the rock is nicely done, but I think you should concentrate on building terrains in TG, and see what can be done internally.
Thank you! The rock texture is something I've been working on for what feels like forever. I definitely want to get better at working completely in Terragen, since procedural is my preferred way to work. Right now, it's just convincing myself to get outside of my comfort zone. I've been dipping my toes in the water by rendering out lower detail heightmaps from World Machine (essentially just basic shapes with no surface detail) and using Terragen to refine the surfaces, but I'm having a bit of a rough go of it. I'll probably spend my next "Work on Environment Design" day watching/reading some tutorials to try to get a better handle on it. World Machine might always be my first love, though, ahaha!
Quote from: Dune on June 10, 2021, 02:14:29 AMI hope you don't mind my 'harsh' words, they are well-meant.
I don't mind at all! This is exactly the kind of feedback I always hope for! I think sometimes my responses come across as trying to give excuses, but it's really more of just explaining my process/thoughts. It's literally been responses like these that are the reason I've been able to improve over time, and have been able to work at it enough to realize Environment Design might be more my jam than VFX, as far as dream careers go.