Welcome to
Planetside Software Forums
.
Log in
Sign up
Search Forums
Search
Home
Search
Planetside Software Forums
►
Support
►
Terragen Support
►
Force Ray Trace Sphere
Force Ray Trace Sphere
Started by WAS, July 12, 2021, 01:11:44 PM
Previous topic
-
Next topic
Print
Go Down
Pages
1
User actions
WAS
1k+ Member
Posts: 8,429
Logged
Force Ray Trace Sphere
July 12, 2021, 01:11:44 PM
I'm having issues. I wanted to do a bump planet, test out lighting, but I can't. Lol A sphere on Force Ray Trace doesn't render. It's only visible to the pre-pass. Ray traced poly sphere is invisible to both pre-pass and render.
NWDA
|
My Terragen Gumroad
|
Donate
KlausK
Member+
Posts: 993
Land ho!
Location: Switzerland
Logged
Re: Force Ray Trace Sphere
#1
July 12, 2021, 01:27:37 PM
When I turn on "Ray trace everything (not recommended)" on Renderers / Advanced tab it renders.
But it is not shown in the viewport / 3D preview (standard nor rtp).
CHeers, Klaus
1 person
likes this.
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)
WAS
1k+ Member
Posts: 8,429
Logged
Re: Force Ray Trace Sphere
#2
July 12, 2021, 01:28:49 PM
Huh, strange. I guess that's an OK feature to activate for space stuff. At least I think. Thanks KlausK. Wonder what happened though. My Derelict scene won't render now if this is the case. Well at least the sphere won't.
NWDA
|
My Terragen Gumroad
|
Donate
Dune
Fluent in Terragen
Posts: 19,873
Location: Netherlands
Logged
Re: Force Ray Trace Sphere
#3
July 13, 2021, 02:08:32 AM
Why would you want to force raytracing some item that's specifically micropoly (and can be displaced perfectly)? You can't render displacements on a (forced) raytraced object either, though that's something different.
Gallery
WAS
1k+ Member
Posts: 8,429
Logged
Re: Force Ray Trace Sphere
#4
July 13, 2021, 12:37:17 PM
Last Edit
: July 13, 2021, 06:48:17 PM by WAS
I said that in the first post. Want to test bump lighting. TG is kinda sparing with orbital shadows with atmosphere and wanted to see the difference BECAUSE bump doesn't displace geometry and thus can get harder shadows without ridiculous displacement visible.
This also circles back to wanting to be able to use displacement and bump at once like other renderers or game engines (where it's "tessellation" or w/e)
NWDA
|
My Terragen Gumroad
|
Donate
Dune
Fluent in Terragen
Posts: 19,873
Location: Netherlands
Logged
Re: Force Ray Trace Sphere
#5
July 14, 2021, 02:10:40 AM
Oh, yeah, I see now. I don't know if it would be easily implemented to have both. And Matt is supposedly very busy with other stuff, haven't heard from him for quite a while...
1 person
likes this.
Gallery
crisb
Planetside Staff
Posts: 23
Logged
Re: Force Ray Trace Sphere
#6
July 14, 2021, 11:13:06 AM
Hey guys,
Morning to ya all. Indeed, Matt is indeed busy working away, but I'm sure he'll pop his head up soon.
I'll slide this question to him..
cheers,
crisb.
Print
Go Up
Pages
1
User actions
Planetside Software Forums
►
Support
►
Terragen Support
►
Force Ray Trace Sphere
User actions
Print