Started by Balletdude, August 03, 2021, 12:20:02 PM
Quote from: WAS on August 03, 2021, 06:23:43 PMSeems like your roughness is way too high.
Quote from: Matt on August 03, 2021, 06:39:39 PMIt should be possible to get a translucent subsurface scattering effect by adding some "Volume 1 density". This will give the light something to scatter off as it travels through the water. Try a value of 1 to start with.The settings are described here:https://planetside.co.uk/wiki/index.php?title=Water_ShaderThis might also help. It's written for the Glass Shader, but the subsurface parameters are similar for the Water Shader:https://planetside.co.uk/wiki/index.php?title=Subsurface_ScatteringSome subsurface scattering effect should be visible with both the Standard Renderer and the Path Tracer.
Quote from: Dune on August 04, 2021, 02:57:11 AMYou can also try a mix with the default shader and use translucency. Nice effects can be made with some experimentation. Here's a clipfile to start off with.