Daniil's erosion shader at work!

Started by Dune, August 20, 2021, 08:55:08 AM

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WAS

I am not sure what that plugin is actually doing. Must be for something very specific.

I shared a blend file awhile back to bake and export seamless noise maps from Blender. Manhattan noise and stuff is very useful for rock creation imo.

Also wasn't saying the node network is bad, but for showing what's going on, I feel it doesn't help anyone. Still not sure what's going on in the image. Lol 

pixelpusher636

Quote from: WAS on April 23, 2022, 11:58:01 AMI am not sure what that plugin is actually doing. Must be for something very specific.

I shared a blend file awhile back to bake and export seamless noise maps from Blender. Manhattan noise and stuff is very useful for rock creation imo.

Also wasn't saying the node network is bad, but for showing what's going on, I feel it doesn't help anyone. Still not sure what's going on in the image. Lol
It wasn't clear to me what the plugin did either, but Blenders interface is looking good from when I used it regularly.

I don't believe (imo) that anyone thought you were saying his network was bad.
I believe that image shader top left is plugged into transform & mix etc. creating the fake stone network.
The more I use Terragen, the more I realize the world is not so small.

WAS

I really didn't like the old GUI, so the new one is a great change for me. A lot more is exposed to click on, though still a lot of shortcuts I have to use and mix up lol

It helps with noise though for stuff like this. The use here looks nice and natural. 

Dune

Maybe this makes it clearer. Blue is the main line. The water and foam is in the same line as the few surface shaders containing rocks and gravel, just in a specific order with appropriate masking from daniil's shader.
The first layer of stones (with the voronoi) is probably only on higher level (out of the area of erosion), as it's not masked.

WAS

It does, actually. Thanks.  8) Makes a lot more sense, and kinda see what you were doing with the nodes.