I already posted a similar image in my other thread, but this time i want to feature only this part
All credits goes to BigBen, who builded the setup a few years ago
But the general idea was "simple":
- Take an image map and break down his color 3 times into vector values (RGB)
- Convert those vector into scalar values
- Take this scalar values and input them into a color adjust node to use him as a RGB ramp
- Use the RGB ramp into surface layers to rebuild the colors with procedural detail
Thats it, is more easy to say that replicate of course