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Volumetrics and Opacity/Glass Transparency
Volumetrics and Opacity/Glass Transparency
Started by WAS, December 15, 2021, 11:24:21 PM
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WAS
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Volumetrics and Opacity/Glass Transparency
December 15, 2021, 11:24:21 PM
There seems to be an issue with both transparent glass hack (known), and now base default shader opacity with volumetrics.
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WAS
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Re: Volumetrics and Opacity/Glass Transparency
#1
December 15, 2021, 11:31:49 PM
Last Edit
: December 15, 2021, 11:44:29 PM by WAS
Actually it seems to be Photoshop encoding in this trial of 2021. PNG and TIFF are both creating this result, it's not the volumetrics. I don't understand what it's doing to the files.
Does anyone know or have encountered this? If I make TG use alpha from colour for opacity it will work, but not just straight as an opacity map like we do for plants and everything like that.
Edit: OH YEAH! That's right! The Terragen plane is just weird. You have to use a card.
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WAS
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Re: Volumetrics and Opacity/Glass Transparency
#2
December 16, 2021, 02:22:45 AM
Interesting to note that semi-transparency is almost working in Path Tracer, though not Standard. Only issue is the volumetric, depending on how dense it is, makes the semi-transparency glow similar to subsurface scattering.
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