Started by pixelpusher636, January 16, 2022, 04:25:09 PM
Quote from: WAS on January 16, 2022, 05:37:44 PMWhat a great scene, you did a fantastic job in my opinion. This piece really shows how quickly you are advancing with Terragen. I can see all the subtle details you have added that shows you're really examining your reference and realizing it within Terragen. Top notch!This is really cool to see from a relatively new user, and I hope to see it more often.
Quote from: Hannes on January 17, 2022, 01:17:44 AMWow, this looks great!!! You really managed to recreate the island very well. Beautiful!!
Quote from: WAS on January 16, 2022, 08:43:27 PMI wouldn't say master. I am still learning new tricks all the time. I think with Terragen it's like one of those traditional fine arts in some cultures where you are always learning something and they say no one has enough time on Earth to fully realize (making it a pursuit). Though there are some users that spit out some just plain masterpieces that knock me right out my boots sometimes. And nice use of the coral shader. I kinda like doing underwater details viewed from above as the water shader really helps bring new dimensions to the detail.
Quote from: Dune on January 17, 2022, 02:39:08 AMAnd another praise from me. Really well done render! Wonderfully close resemblenace to the photo, and a great way of learning. And you indeed learn fast! If you were to really perfect this, it wouldn't be too hard to add the little islands in the center, and some subtle voronoi structure to the basin bottom. And I assume you painted the 3 streams in TG. You could take your render into Photoshop and paint a higher definition precise map. The outflow regions are more dificult to get done, but maybe there's a way with Daniil's erosion plugin in a sideline, just using the masks.....Keep'm comin'!
Quote from: Stormlord on January 17, 2022, 07:05:36 AMThis is really an outstanding picture.You really created a nice and very beautiful scenery. The water colours are exciting and really beautifull.The idea to render such an island is great, so I say... Well done!Would like to see more other perspectives of the scene.STORMLORDLink to my Artwork
Quote from: Dune on January 18, 2022, 03:01:28 AMYou can use a color adjust, bias and gain shaders to influence the greyscale masks you import, warp them, etc. For each use you could use another 'influencer'. Like now I'm doing a scene where I need small paths between grass, so I make a softish greyscale map, use one version for the texturing/displacement, and an adjusted version for pops of grass, and a third adjusted version for world opacity (to get the last grasses off the path).