Hello everybody,
During my last weeks working on my strata image I was trying to use image masking in order to distribute large fake stones on exact places I'd like them to be.
I've been trying to do this using through camera projection by first rendering the image (in low quality) and secondly to paint the mask in a new layer on top of the image.
Saving it as a black and white mask and import it in TG2.
I've made an example to illustrate my problem and my desired technique.
This is a butt-ugly example terrain on which I, for example purpose, painted the desired distribution in white:
Which results in the following b&w mask:
I'd like to have this b&w projected through my camera on the terrain so I'll get the exact distribution on the terrain as I've painted.
The result:
For this example it surprisingly seems to work, but for my strata-project it isn't working at all. Even worse, If I apply an image mask and want to repopulate the program crashes
As you can see the stones do not exactly follow my mask and also some areas don't show up at all.
I'm having extreme difficulties understandig how to manipulate the settings to match the mask with the image.
I've attached a tgd file to show my setup.
What am I doing wrong? Or is there another way to achieve this?
Thanks in advance for your time guys, hope you van help me out.
Martin