So, I think I may be encountering a issue, I am not positive. When I try to have a off-camera sunset bathing the direct lighting in colour, it isn't really working. I have the colour at max itself, then the intensity/amplitude of the colour to 5 so that the glow was nice and big and strong.
Here is where I see an issue, for such a strong orange, I get more or less the same colour on the direct lighting, a little more yellow. But the shadows where ambient bounces, is filled with the strong orange. The cloud is then masked by an inverted distance shader, so there is about 10000 meters of fuzzy zone in front of the camera, where you can see the strong orange in the haze. But why no colour on the surfaces? It's clearing very strong behind the camera, or should be. The terrain is just gray, so it's not adding any brown tones or anything.
Is this wrong? It seems like it's wrong. I don't recall seeing such a phenomenon. Is using a cloud not going to work like this in PT? I know the grain is bad, may do a better render overnight. It'll take about an hour or two, but still tinkering right now. But it looks to me like there is terrain highlighting from ambient that is orange, while direct is very desaturated.