Thanks for all of your replies!
Matt: The slider was at 1.0, yeah (feature request? Mix control + Merge modes all on the same panel?
). I hear you about the calculations, which is why I started testing other options out. When studying this [borrowed] node tree, I was confused why the all-grey-PF was used. Maybe he wanted the mask functionality(?) which I thought I might be able to make simpler/less-calculation-heavy.
This is my first year in TG (been in Nuke for 15yrs). I'm trying to understand how data flows down the TG node tree, how to keep track of values (is that PF black really 0.0 or is it -1.0? -10.43?). There's a lot of differences to know/experiment with. I'll keep looking for ways to use the function nodes with color/scalar info.
So, for my curiosity, if I change the Merge Shader Multiply to use A's diffuse color vs. Input's diffuse color there is a different result. Is there some [shader?] data being passed down the tree? I don't understand this yet.
WAS: I'm studying this setup (taken from a Voronoi rock thread a few years back).
PixelPusher: I'm working interactively on a 10-core iMacPro, yes! (Thus, trying to simply calculation in node trees.
)
I'm hoping to see how TG performs on a Mac Studio later this year(!)
Thanks!
Terp