Is this even possible? Terragen's emission is just plainly awful. Even in Path Tracing where it doesn't even make sense compared to any other path tracing engine and emission. And whats worse here is we get the same results of caching in standard renderer, except no ability to improve the cache for slightly better results, as PT doesn't use it.
For example, take this floating ball scene I was going to use to test emission. The scene is too stupid to even realize the ball of light is floating above two cubes, and acts like it's hugging the ground in the background with a huge lit circle on the ground, far away from the scene. Lol What the heck.
Like literally, the 3D Preview, and Render think the glowing cube is far away. Lol the cubes are the ones that are far away from the sphere. xD
Additionally, it's weird i need to get to 500 emission just for nothing to work, yet in blender emission of 5 is enough to light the whole scene, accurately, in path tracing. Third screenshot is blender with same sort of setup, emission of only 5 vs TG at 500.
I feel the difference between other DCC, or even a game engine today in 2022 really calls for a rewrite. Please please please. :O