Feature Request: The secret to Global Clouds & Waves

Started by Sethren, December 21, 2007, 11:20:41 PM

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Virex

Thanks for pointing that out!

Anyway, I've added a multiplier to determin the scale of the "Bulb", a diferent clamp node to reduce the ugly effects at the edges and ran some extra renders with a new set-up. First, without stretch, then with outward stretch anbd finaly with inward stretch. The TGD file is set for inward stretch. Juist go to the X and Z displacement nodes and change the multiplier from 1 to -1 to get the outward stretch.