Kevin,
Thanks for the udim and the mdd info. I'll have to experiment with it. The final object is still pictures. The engine propeller and the wind powered generator propeller are the only items that are animated. That is to have some motion blur on those items. The characters aren't actually animated, they're just rigged for posing, turn heads, position hands, arms, legs, feet, etc. A quick check shows that Modo doesn't allow me to export an mdd for the characters because I haven't added animation to them. It does show the ability to export an mdd for the propellers. I'll have to experiment for those too.
I think I'll still have to convert the instances to real geometry for the engine cylinders.
I tend to work in inches/feet instead of meters or SI units, probably just because I'm a bit more 'senior'.
I'll see whether changing Modo's units to meters or SI makes a scaling difference on the import.
Thanks for the info on lwo and fbx. I suspect that Modo's lwo export might be in the 'older' category too. Have you folks ever looked into being able to import lxo (Modo)?
I've already watched the vfx series. That's where I looked for info on setting up the spherical camera. I took the exported exr into Affinity Photo and saved an hdr (not sure I really needed to) to use in the environment slot for Modo's renderer. It works very well. The Modo render is only lit by the environment. No other lights are active.
Dave