I can't wait to try the new vbd export feature, but when I import the output vbd into ue5 something strange happens. It looks like the exported vbd has no height, the cloud disappears when the camera is level or above the vbd cloud, it seems that the cloud is projected on a plane and can only be seen at a certain angle. I see that the vbd rendered by Kevin Kipper is completely correct. Where am I going wrong?