Some strangeness to these displacements, as the first pic is a single size fake stone shader set to 3cm. The shader combo has a propensity to result in truncations along bucket lines, for a range of bucket sizes from 16 to 256. The response seems to be sensitive to settings of a laterally redirected masked PF displacement. For one image below I managed no artifacts but you can see the truncation in the second (which does not appear in all stones). I also started using the path tracer and it seems to bring out more detail than the standard renderer though at the settings I'm trying it looks grainy, which is kind of emulsion-photographic. This is lo res due to slow render times- detail about .5, AA2.
Final is a larger scale test scene with obvious problems that I am trying to address, but makes use of the same texture approach for the large stones (appx 1m).