Frogs WIP with questions

Started by Doug, June 25, 2022, 09:57:07 PM

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Doug

i going to get rid of the background by using a tree trunk up close

ill work on the grass

the grass sticks up through the frog, can i mask that out using the frog?

it was a free smooth frog off the net
i used Hannes Shaderball Scrambled eggs with chives and modified it to get the texture
https://planetside.co.uk/forums/index.php/topic,22695.0.html

Thanks for looking

Dune

Nice frog. Can you share the link?

I'd use a simple shape to mask out any grass on frog's location. If you want a very acurate mask, you could make a small topdown render, or screendump, and pant a small mask in Photoshop (white on black). Use that (after checking out size) with same location, and rotation as the object.
Another way is to mask the opacity input of the default shader(s) of the grass(es) by such a mask, but do it through a transform shader, set to world.

Doug

Thanks Dune

Its from CadNav.com
https://www.cadnav.com/3d-models/model-46227.html
they have several, page 1, 25, 28, 31 i didn't go further than that

some of the models are rigged, so you can move them into different poses

Hannes

;D ;D ;D You used the scrambled eggs material for the frog? That's soo cool!! I didn't expect that!

pixelpusher636

That is an unexpected result from Hannes scrambled eggs material. Looks really good with those bumps on his back. Perhaps that's the chives.  ;) I like the pinks in his eye rims too!
Reminds me of those shiny tree frogs. 
The more I use Terragen, the more I realize the world is not so small.

Doug

Quote from: Hannes on June 26, 2022, 10:53:56 AM;D ;D ;D You used the scrambled eggs material for the frog? That's soo cool!! I didn't expect that!
yes i used it

i just lowered the bumps down a bunch
it couldn't have come out much better with my skills

im also using one on the grass, still working on that

i use your materials all the time
i can use the UVmap that comes with the object for color
and your materials for more realism

now im going to use one for the wood it will be standing on

it seems that your materials are for an object sized like your examples
can i stretch them on a bigger object

Thanks




Hannes

I think a transform shader before each pf should work.

Dune


Doug

i got the dino from CADNAV.com
its low poly but i just wanted to see if i could put Hannes scrambled eggs and chives on it

it doesnt look to bad for a first try
the head has to much displacement
so im learning to resize the dino or the scrambled eggs

Doug

a new version

the frog looks more 3d and real

Dune

It looks good indeed, but I think you can make it even better. If the frog has a UV map, I'd make a black-white mask off that, painting just the eyes black, the rest white (or vice-versa). Use that mask to add a little more very fine displacement/bump to the skin. I can tell you how, if needed. Then also change the refraction size a bit (to maybe 1.8 ) and the roughness of the reflection to a lower value, say 0.15 -0.2 (guessing now). I think it's a little too soft atm.
The frog would also be a wonderful object to add subsurface scattering to, by way of feeding the colors and displacements into a glass shader's color and density inputs. There are threads covering this method.

Doug

Dune,

I will try anything you got.
All the help and comments i get are helpful.



Doug

i am learning to use PBR materials for the wood
found out my log had closed ends and wouldnt map correctly
so i made it into a tube and its coming out much better

the frogs feet are into the log, ill fix that


Doug

the picture in the post above is not PBR

this one is

Doug

i used PBR on the bricks and Tree