Additional Merge shader output ?

Started by Alfamike, December 24, 2007, 07:26:48 AM

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Alfamike

Hello there,

I am merging two fractal terrains by elevation, without mix controller.

For the resulting fractal I would like to know which of the inputs was used where, so I can apply surface layers accordingly.

I guess this would need an extra mask-like output from the merge shader.

Any suggestions or work-arounds available?

Thanks for your help.

AM.

Tangled-Universe

Can't you use the output of one of the fractal terrains as a blend shader for the surface layer?
Or use an additional merge shader and subtract the 'unwanted' terrain input from the already merged terrains.
I'm not sure whether this would work or not, I'm not so good at these things...

Martin

Alfamike

Quote from: Tangled-Universe on December 24, 2007, 07:59:44 AM
Can't you use the output of one of the fractal terrains as a blend shader for the surface layer?
Or use an additional merge shader and subtract the 'unwanted' terrain input from the already merged terrains.
I'm not sure whether this would work or not, I'm not so good at these things...

Martin

Yeah, that's worth having a go at, thanks.
Never thought of that.

AM