There is no direct equivalent to "Mimic Terrain" nor "Scale+Depth". Scale is controlled by 3 settings in the Breakup shader Power Fractal, but "depth" is not handled in the same way. The Smoothing function and Intersect Underlying can have some of the same effects as the "depth" component of Scale+Depth. The linking of scale to depth in TG 0.9 was actually a limitation however and TG2 has more flexibility than that. I believe "Distort by Normal" on the Warping tab of a Power Fractal may have a similar effect to Mimic Terrain, although again I don't think there is any direct equivalent. Ultimately I think you'll find that anything beyond the basic settings like color and slope will not necessarily be directly mirrored in TG2, but rather broken down into more settings to allow greater flexibility and control.
- Oshyan