I think a sky dome for lighting up is slower to render than an extra sun at small strength (0.5 or so) with no shadows (and just lighting terrain, not sky), but worth an experiment. I too find shadows often too dark, and sometimes increase the cloud cover (cirrus) if it's not visible for more reflected light.
It is also useful to have barks, branches and leaves to have some reflection, so more light is dispersed/reflected between them, so in the darks. And I don't know if that works for PT, but having leaves with a less than 100% opacity (0.8 or so, but always above 0.5) will keep shadows lighter. At least in RT it does.
And another option is to increase camera exposure to 1.5 or 2, and you can later adjust again in Photoshop or so. The latter also seems better for less grain in darks.