Feature request. I've found several times that the fractal warp shader won't respect later smoothing (in surface shader). For huge mountain scenes with far away snow fields that is not very visible of course, but for more close-up renders it can be a nuisance. And using fractal warp (even small scale) after the compute terrain will interfere with the whole setup, in fact flattening the displacement intersection.
There are workarounds of course (not using the fractal warp), but it would be great if it would smooth like noise.