Is it possible to make a "final", quick, large-scale rendering of a node preview or do you need to drive that node into your final Surface Shader node that plugs into your final Planet node, rendering that as typical through the Render panel?
I am doing a project where I only need the noise fractal that has been warped and displaced. There is no terrain, no atmosphere, no clouds, no water, no populations. Currently, I still have the Compute Terrain node plugged into my final noise fractal input, and that into my Surface Shader.
Just wanted to know if there's an even faster, easier way to get a high resolution image, like a special click on that little blue square in the upper left of a node's panel.
Thanks,
Matt