Matt, great to see progress on this!
Please make sure to go for a scattering model that's maximally realistic, especially with varying phase function. The currently present simplifications in TG's v3 model are posing real challenges depending on where the lighting is coming from and need a lot of tweaking while not allowing for a 100% realistic results in some cases. I know it comes with a toll on performance.
Also, make sure import of VDBs is somewhere on the soon-to-come list, we have some ways of generating really good cloud shapes now (with EmberGen for example) but need to be able to import and render them in whatever the future of TG looks like.