Hello together,
some architecture for a change.
Inspired by a dream scene (which didn´t resemble the final render in the least) I tried to make a realy big cathedral. The model is based on a creative commons cathedral model by Tabitown via skethfab, thanks for that! I changed it a bit, mainly opening and closing windows and rearranging tracery.
I could not get the model to accept surface displacement or textures, so in order to make it look less smooth I lowered the micropoly detail to 0.2.
Looks good in my eyes, but far from the impression of scale I aimed for, with a hazy horizon inside the building.
Will have to tweak it a bit more.until then, what do you think, how big does it look? About normal cathedral size I think?
Best Regards,
J