Here is my latest creation.
A prehistoric scenery with a nasty predator observing the landscape while flying very high.
Pteranodon Hunter 2023
The Pteranodon is from the De Espona Collection and has been converted and edited until it fitted perfectly into my scenery.
But at the end I decided to render the hunting bird separately to embed it later in the Adobe Poposhop postwork.
This has been done due to the inconvenienced lightning condition in the landscape scenery.
Otherwise, the shadow would have been fallen over the face of this bird of prey... so... this is the way I decided to go with.
But I will show you a TG render from within a true scale scene, which has been made to compare sizes at the first glance.
The silhouette on the right side displays an average man, 1.80m tall. Sorry... sexy females were out...
By the way, you can download my true scale scene here. Good to scale or compare correct sizes from within TG.
https://planetside.co.uk/forums/index.php/topic,26585.msg265073.html#msg265073Pteranodon Hunter (Wingspan 3.6m)
The Pteranodon hunter has been scaled to have a wingspan of 3.6m, which fits to adults of this species.
This final size of this bird has been estimated by looking at a lot of images and researching prehistoric references with real life data.
Finally, allow me to show you a screenshot of this beautiful scene as seen in Terragen 4.7.15.
The rendering took only 6.2 sec in the preview, unfortunately the final render took a little bit longer.
Screenshot TG 4.7.15
The funny thing is, it is the same terrain you end up, when you follow the "Texturing with Surface Layers" tutorial in the Planetside Wiki.
I followed it closely to get more educated in shader design... I learned a lot here...
https://planetside.co.uk/wiki/index.php?title=Texturing_with_Surface_Layershttps://planetside.co.uk/wiki/images/a/ab/Final_take2.jpgFinal render of the terrain from the tutorial
But I took it further while fine tune it and adding more fine terrain details with the classic erosion plugin (rendered in 16K).
Somehow I created a pretty color range which looks somehow prehistoric-like, especially when grass clumps are added.
Texturing Surface Layer Tutorial taken further with the classic erosion plugin (16K)
SLTTK (Surface Layer Tutorial Taken Further)
After putting so much work and energy into this undertaking, it is an image I would not hesitate to send it to a contest.
But comments and constructive thoughts about improving my "Pteranodon Hunter 2023" scene are highly appreciated.
So feel free to comment my work! Has it emotionally touched you in a way, how would you try to do such a scene, ect. ?
STORMLORD