Quote from: digitalguru on October 24, 2024, 05:54:20 AMTesting population renders a.t.m and this is the first time I've tried a scene where there is a canopy of trees covering the terrain. First thing I've noticed is while there a sufficient density of trees in my test scene to allow light through, I'm not getting much bounce on the ground, my shadows are still quite black. I've tried path tracing and standard renderer with more cache detail with similar results.
ANybody have any good tips for achieving this in TG? I'm trying to get a nice dappled light coming through the tree canopy.
What really helps is to render a separate vegetation pass and adding it with negative multiply in Photoshop.
I did this in some of my renderings, where I ran into the same problem...
This is a good way to go...!!!
Because with the percentage slider you can add very precise how much you will lighten up your vegetation.
Pacific Island 2024 by Dirk Kipper
1 pass without vegetation
2 pass normaly rendered (trees are very dark!)
3 pass vegetation against a neutral black background -> Overlay in Photoshop with negative multiply 65%
4 final image with a bright and superb vegetation
That's the way I do it sometimes...
But doing it the way Ulco described is also a very clever solution.
STORMLORD