Quote from: north861025 on December 20, 2024, 09:44:42 PMWill Terragen in the future use CPU+GPU hybrid rendering or pure GPU rendering
CPU+GPU. The new renderer that we are developing (VOLR) works equally well on CPU or GPU, and there will be a hybrid mode to use both CPU and GPU to share the load.
However, VOLR is only for volumetrics (clouds and atmosphere) at the moment. CPU will be needed for rendering other things in the scene. As we continue to develop it, more may be possible with CPU+GPU. I expect terrain rendering (perhaps with limitations) will be one of the first extensions to VOLR after clouds and atmosphere are released.
Quote2. I am using e5 2686v4 x 2 with 36 cores and 72 threads. If I use a GPU renderer, does it mean that there will be several times the rendering speed? For example, if I need to render one image in 10 minutes now, does it mean that I can complete the rendering in 1 minute using a GPU renderer
It should be a lot faster. But we still have a lot of work to do to support complex scenes with multiple cloud layers and node graphs, so I can't give you any meaningful estimates yet.
Quote3. Does the GPU renderer have high requirements for video memory? The current project requires 50g of memory. If GPU rendering is used, will there be a situation where there is not enough video memory? For example, 4090 has 24g of video memory. Can 4090 complete a 50g memory project
VOLR aims to be able to render image quality superior to TG4 without needing as much RAM, because it won't rely on high res voxel buffers. Those voxel buffers might be useful for optimization but won't be strictly necessary, so this should allow most scenes to render on cards with only a few Gb. A 4090 will be very capable.
We are many months, possibly a year away from releasing this, so there are a lot of unknowns at this stage.