Brothers

Started by nvseal, January 10, 2008, 03:54:51 PM

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nvseal

This one, unlike like my other's recently, took only 45 minutes to render.  :o While I do like this one, I wish the other planet could be closer to the camera because it looks pretty cool in its own right. However, I thought more people would be interested in the closer planet. For those of you wondering how the surfacing is done, keep wondering. Hehe, just kidding. All you need is to make the surfacing for your planet, then attach it th shader node of a warp shader. Then you need to make a powerfractal and attach it to the warper node. The powerfractal needs to have a very large feature scale at least something like 700000 (in my opinion at least, I used the slider bars and got 772476. You just have to play around with it). the displacement should be even larger; try something like 2e+006. Lastly, I attached a twist and shear between the power fractal and the warp shader with a lean factor of, I think 2 (maybe 5?). And that's it. Everything was rendered in TG 2, no postwork (although the starfield is an image map, of course). Here is the result. C & C welcome.

child@play

wow, really nice texturing on the bigger planet

did similar test recently, with warped mountains and textures, but your results are 'cleaner' or clearer, very cool
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


Seth


Costaud

Another great space image, excellent.

old_blaggard

Great texturing on the foreground planet!  Your capabilities with these space renders really are impressive :).
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

moodflow

The shaders on the closer planet are amazing.  Very nice work!
http://www.moodflow.com
mood-inspiring images and music

dhavalmistry

I like the foreground planet!
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Will

nice like the texturing
The world is round... so you have to use spherical projection.

moodflow

This is a really good way to add that "flow" look to clouds (or even surfaces).  I just did a test according to your information, but replaced the twist and shear with redirect, and getting really cool results.  Thanks nvseal!   8)
http://www.moodflow.com
mood-inspiring images and music

nvseal

#9
Quote from: moodflow on January 10, 2008, 06:06:11 PM
This is a really good way to add that "flow" look to clouds (or even surfaces).  I just did a test according to your information, but replaced the twist and shear with redirect, and getting really cool results.  Thanks nvseal!   8)

Interesting that you point that out, because the file was originally a quick test for a unified global coriolis effect (while I hoped for some nice storm swirls  ;D). Also, there was a render I posted some time ago using the same method only with a redirect shader (http://www.renderosity.com/mod/gallery/index.php?image_id=1545459). The orginal concept comes from a tip FrankB posted about the making of this image some time ago(http://www.planetside.co.uk/gallery/v/tg2gallery/54-new_20sunset_20atmo2_20full.jpg.html, he used a redirect shader). Actually, I think I may have found a way to simulate the coriolis effect with multiple cloud layers; I just need to run the first test render. Got distracted by the hurricanes.

moodflow

Quote from: nvseal on January 10, 2008, 06:15:50 PM
Quote from: moodflow on January 10, 2008, 06:06:11 PM
This is a really good way to add that "flow" look to clouds (or even surfaces).  I just did a test according to your information, but replaced the twist and shear with redirect, and getting really cool results.  Thanks nvseal!   8)

Interesting that you point that out, because the file was originally a quick test for a unified global coriolis effect (while I hoped for some nice storm swirls  ;D). Also, there was a render I posted some time ago using the same method only with a redirect shader (http://www.renderosity.com/mod/gallery/index.php?image_id=1545459). The orginal concept comes from a tip FrankB posted about the making of this image some time ago(http://www.planetside.co.uk/gallery/v/tg2gallery/54-new_20sunset_20atmo2_20full.jpg.html, he used a redirect shader). Actually, I think I may have found a way to simulate the coriolis effect with multiple cloud layers; I just need to run the first test render. Got distracted by the hurricanes.

Nice, I referenced that exact same clip file from FrankB just a few weeks ago for a study I was doing.  Ended up learning how to shear a 2D surface (by converting a 3D displacement back to 2D), then using that 2D surface for a map.  I came up with something nearly identical to your method here, but couldn't figure out how to control all the tweaks (and ran out of time).  Your advice on upping the displacement was the call!   8)
http://www.moodflow.com
mood-inspiring images and music

Sethren

You might have found a way to have coriolis effect with multiple cloud layers.   :o

This i gotta see.

That main planet looks neat, if you had it more dark and vivid in it's coloring it would closely resemble LV426 from Alien.

nvseal

Quote from: Sethren on January 10, 2008, 06:33:27 PM
You might have found a way to have coriolis effect with multiple cloud layers.   :o

This i gotta see.

That main planet looks neat, if you had it more dark and vivid in it's coloring it would closely resemble LV426 from Alien.

Extremely, extremely basic, so don't get too excited.  ;)

Sethren

Basic is better then nothing. I can see a global weather macro some day.

NWsenior07

Pretty cool stuff you've got going on there. I'll have to try your technique, and see what I can come up with.