I have an idea that I would like to try that requires circles (not filled), lines, and squares (again, not filled) for surfacing purposes (as fractals). The problem is that I don't know how to generate something like that. To mak sure you understand what I'm looking for, I want to use them as factal for a surface shader so I can add luminosty and fake "cities" on th dark side of planets. Is there anyone who can give me a hand on this one, maybe point me in the right direction?