This shouldn't be too difficult really, but I can't figure out how I can vary the presence of displacement over a terrain or within a specific surface layer.
I can achieve displacement over a whole surface, everywere the same, but I want to vary it in different spots on the terrain, so it looks more natural.
Tried image map shader, power fractal shaders, but I guess I'm not understanding quite what to do, not getting the sence where I should connect the nodes.
Maybe someone has a clue to get me on the right track?