Hurricane

Started by edlo, January 04, 2007, 12:27:09 PM

Previous topic - Next topic

edlo

Does anybody has a clue how to get a hurricane with the volumetric clouds, I have tried several settings on huge clouds from high up but cant get the thing to swirl as needed.
I am looking to get something like this http://dmytry.pandromeda.com/mojoworld/view_img.php?name=hurricane_1.jpg
Made in mojoworld with Dmytry Lavrov Plugin.

buchvecny

i would say try noise stretch

BPauba

Hey ed, I do not know how to do it, but we need to talk!

edlo

Me and Max where trying to contact you yesterday at msn are you lost on Planetside forums ? LOL

Quote from: BPauba on January 04, 2007, 04:19:51 PM
Hey ed, I do not know how to do it, but we need to talk!

Oshyan

You may be able to do that with an Image Map of a simple tornado/spiral shape blended with your cloud Density Shader. You might also be able to do something with a Warp shader...

- Oshyan

3DGuy

I've noticed when playing with planetwide cloud systems that setting the lead-in warp amount in the density fractal for the clouds to something like 5 it really starts to curl.

edlo

Quote from: JavaJones on January 05, 2007, 09:41:34 PM
You may be able to do that with an Image Map of a simple tornado/spiral shape blended with your cloud Density Shader. You might also be able to do something with a Warp shader...

- Oshyan

Thank you very much for the info