Quote from: otakar on January 23, 2008, 11:09:36 AMJimB's suggestion is intriguing. Any renders done with this technique?
I'm a 3D matte painter, so it's the kind of thing I do quite often.
I suspect where Dan's problem really lies (most importantly) is the ability to animate as well, especially if the sails of the ship need to billow, etc. Importing .chan files for the overall motion is one thing, but I don't see how we will be seeing the necessary features to import the fully billowing sails, etc, unless there was something like a Collada import at some point. If the ship is supposed to be rendered in animated sea, well that's another issue altogether.
Personally, I'd render the ship in another 3D app and try to output the model on a per frame basis, but that would need a script or means of importing the per-frame-models into TG2. If the script
were possible, I'd render the ship in TG2 as pure constant black which would create a holdout matte for compositing the model render from the other 3D app, as well as casting shadows in the TG2 landscape.
Initially I thought it was for a still, but a fully animated ship of the line is a different kettle of fish altogether. At the end of the day VFX is about slight of hand, and similar problems used to exist (and still do in many cases) when elements of a shot were created in, say, Maya, and others in XSI, and even others in Houdini, etc.
That's only my opinion, BTW.