Distance Shader

Started by darthvader, January 22, 2008, 05:34:54 PM

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darthvader

ok, when i plug in a distance shader into the clouds i get a solid, single cloud, how do i change this to being a normal cloud formation and not a wall ???

dhavalmistry

you also need to plugin your camera into the distance shader...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Matt

The cloud formation comes from the cloud fractal shader, so you need to make sure that is still connected as the cloud layer's density shader. You need to use the distance shader as a "blend shader" (mask) for the cloud fractal. In the cloud fractal shader, enable "Blend by shader", click the "..." button and assign the distance shader.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

darthvader

ok, thankyou matt its working great now ;D