Started by choronr, January 31, 2008, 02:21:51 am
Quote from: joshbakr on January 31, 2008, 02:33:04 pmsonshine777 That's a very good suggestion, TY!
Quote from: sonshine777 on January 31, 2008, 02:20:47 pmAnother thing you could try is to get your camera set near the ground looking in the direction the final scene will be looking. And add a sphere, the sphere will always be placed in front of the camera (at least for me it does). Move the sphere to where you want your object to be and write the coordinates for the sphere and apply them to your model object, then disable or delete the sphere. There are some benefits to using the sphere: 1) You can scale it to a known size 2) The shape is visible, not just a bounding box. The one thing to remember is that the origin of the sphere is it's center not the base as is the case of most models.