Cheers folks, I'll post it as soon as it's done...
Yup, TU, the surface is looking a little too shiny at the moment, it's at the
close but no cigar stage for now. I don't like to hijack the thread but, the real trouble I'm having here is trying to balance the near shore and the far shore(you can't see this part in the little crop), the further away the shoreline is, the less defined the rock shapes get so, the reflectivity is appearing as a 'silvery' band on the far bank of the pond, playing with the intensity and roughness levels does help to some extent but, when one side looks nice, the other doesn't. I'm trying to find a
happy medium at the moment.
I've tried, using the distance shader, to stop the reflections appearing to the eye far away and then trying to add a secondary reflective shader to that bank with convincing settings but the thing with that is, the distance shader needs a colour to fade to and I don't want black rocks.
I've also tried using the distance shader with no colours applied, only the distance values, to no effect at all.
WIP...