Started by choronr, February 04, 2008, 03:53:01 pm
Quote from: choronr on February 04, 2008, 05:13:46 pm...I could not effect a single object to appear correctly; only until I did a pop did the cactus come out the way I liked.
Quote from: bigben on February 04, 2008, 05:17:49 pmThis looks great. The only thing I'd suggest is that the distribution of bushes is too even. Once again, arid environment, plants will grow only where they can get water/moisture which will tend to be where water flows, or in shaded areas... If it's northern hemisphere then you'd have more plants on north facing slopes. Also... more plants in gullies than on ridges (flow map from World Machine can be useful here, shader with intersect underlying may also be useful)... fewer plants on steeper slopes.
Quote from: bigben on February 04, 2008, 05:30:48 pmQuote from: choronr on February 04, 2008, 05:13:46 pm...I could not effect a single object to appear correctly; only until I did a pop did the cactus come out the way I liked.When I want to place a single object I zoom to the area where I want the object to be (must "set camera") and then add a sphere. Unlike other objects which get dropped at the origin, spheres get dropped in the centre of the camera's fov. As this renders in the preview window it's easier to move around and place exactly where you want, which in the case of a plant is with half of the sphere buried in the terrain. After that it's just a case of adding the object and transferring the location from the sphere... then scale and rotate the object the way you want it.Did you mask your populations to just the camera's fov? This can greatly reduce the amount of memory needed because the populator generates triangle for all objects in a population, regardless of where they are positioned (necessary for objects out of the camera's fov but protruding in front of the camera)Thanks again Ben. I tried the technique of using the sphere for object placement but found that the object turned out looking like a 'cut-and-paste' job. By making the object a population with very minimal coverage and extra wide spacing, aia was able to get only one object to appear only after trying a few seeds.I am not familiar with 'masks' and do not understand the process of masking.